Please use this identifier to cite or link to this item: https://open.uns.ac.rs/handle/123456789/9311
DC FieldValueLanguage
dc.contributor.authorIvankovic Z.en
dc.contributor.authorMarkoski, Brankoen
dc.contributor.authorIvkov, Milanen
dc.contributor.authorRadosav, Dragicaen
dc.contributor.authorPecev, Predragen
dc.date.accessioned2019-09-30T09:15:01Z-
dc.date.available2019-09-30T09:15:01Z-
dc.date.issued2012-12-01en
dc.identifier.isbn9781467352062en
dc.identifier.urihttps://open.uns.ac.rs/handle/123456789/9311-
dc.description.abstractVideo materials contain huge amount of information. Their storage in databases and analysis by various algorithms represents an area that constantly develops. This paper presents the process of analysis of basketball games by AdaBoost algorithm. This algorithm is mainly used for face recognition and body parts recognition. It consists of a linear combination of weak classifiers. In this paper, stumps were used as weak classifiers. The aim of this research is to assess the accuracy of this algorithm when applied in players' identification at basketball games. Capabilities of AdaBoost were examined when applied to video footage from single moving camera, and when these footages were not previously treated by any other algorithm. The first training was performed by entire images of basketball players, whereas the second training was performed by using the images of the head and torso. By applying the algorithm to the given set of images that include head and torso, the algorithm obtained an accuracy of 70.5%. Experimental results have shown that training on the set of entire body images was not possible due to large amount of background that goes into the training, and which represents noise in training process. This accuracy could be increased by applying filters that would remove background from images and leave just basketball players. By applying those filters, the amount of noise in the training data would be significantly reduced. © 2012 IEEE.en
dc.relation.ispartofCINTI 2012 - 13th IEEE International Symposium on Computational Intelligence and Informatics, Proceedingsen
dc.titleAdaBoost in basketball player identificationen
dc.typeConference Paperen
dc.identifier.doi10.1109/CINTI.2012.6496751en
dc.identifier.scopus2-s2.0-84876908876en
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/84876908876en
dc.relation.lastpage156en
dc.relation.firstpage151en
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.author.deptKatedra za informacione tehnologije-
crisitem.author.deptKatedra za informacione tehnologije-
crisitem.author.parentorgTehnički fakultet "Mihajlo Pupin" u Zrenjaninu-
crisitem.author.parentorgTehnički fakultet "Mihajlo Pupin" u Zrenjaninu-
Appears in Collections:TFZR Publikacije/Publications
Show simple item record

SCOPUSTM   
Citations

3
checked on Nov 20, 2023

Page view(s)

34
Last Week
13
Last month
0
checked on May 3, 2024

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.